Looking for the lost mine of Phandelver pdf? We have d&d lost mine of phandelver pdf for you, which you can download for free. You will get lost mine of phandelver pdf free download which will be helpful for you to enjoy the lost mine of phandelver game!
But before getting the the lost mine of phandelver pdf we have described all the 4 parts of lost mine of Phandelver for you.
What you will get in the lost mine of Phandelver pdf:
- lost mine of phandelver pdf
- lost mine of phandelver maps pdf
- lost mine of phandelver character sheets pdf
- lost mine of phandelver rulebook pdf
- lost mine of phandelver story pdf
What is dungeons and dragons lost mine of phandelver?
Dungeons and dragons 5e lost mine of phandelver is a game full of adventures. So you want to run the d&d 5e starter set adventure lost mine of phandelver but you don’t have time to read the book or never learn to read in the first place, well then let me explain it as quickly.
Welcome to dungeon master lost mine of phandelver, here are your dice your dungeon master screen and your crippling anxiety that you aren’t running the game well enough to keep your players engaged. In the Introduction part you’ll learn that a dungeon master is a referee for player actions a narrator for the story and the guy killing everyone since you read the monster stat block incorrectly and gave it four attacks per round you also learn how to make players roll the clicky clacks to buy yourself time to make up the parts of the adventure you forgot to prepare.
Dungeons and dragons lost mine of Phandelver PDF Introduction:
A long time ago there was a nice cave that some dwarves and gnomes liked then some humans got involved and they made a startup company selling magic items some orcs came by and wanted to complete a hostile takeover of that enterprise, this did not go over well with management and that nice cave became a collapsed cave with everyone inside very much dead now some dwarves want to uncollapse the cave and a spider wants to try that hostile takeover business again perpetuating the cycle of capitalism.
The player characters are going to be contract workers for the dwarves this comes with no health benefits or retirement options unless they want to retire to dead.
Part 1: GOBLIN ARROWS
- Goblin Ambush
- Two traps
- Cragmaw Hideout
Goblin arrows after dragging a wagon around for a few days the player characters will stumble upon two dead horses in the first possible tpk pray the four goblins hiding in the woods don’t roll high on their stealth check otherwise this will look a lot less like a battle a lot more like the end of 300.
After they’ve dealt with the goblins they can head on down the path hitting two traps along the way to reach the goblin hideout here they’ll find the security guard that did not do a good job at securing or guarding and a goblin that wants to climb the corporate ladder by killing his bugbear boss that boss is twice his size and could kill him with a single hit but hey this place is run by an equal backstabbing opportunity employer.
Part 2: PHANDALIN
- NPC side quests and encounters
- Redbrand Hideout
Phandalin a frontier town made on the ruins of old Phandalin and sporting the glowing review of not being destroyed by orcs yet like old Phandalin was feel free to let the party walk around collecting side quests from the retired adventurer the town master, the town’s actual master, the nice farm lady or the nice temple lady that wants a proletariat to seize the means of production if they walk around long enough a group of mean men with red cloaks show up to angrily attack them for not completing their quest lines.
Yet when one of those mean men runs from the ensuing fight he’ll lead them directly to the mean man hideout located under a house this subterranean man cave is ruled by a glass staff a dude that wields a glass staff this group cannot be called inventive but at least they have a one-eyed creature that can tell your party random trivia about themselves.
Part 3: THE SPIDER’S WEB
- Wilderness encounters
- Ruins of Thundertree
- Wyvern Tor
- Old Owl Well
- Cragmaw Castle
The spider’s web this part has a lot less spiders and a whole lotless webs than anticipated but there are still some mostly in the corners where no one has swept for a while of the five locations listed in this section two lead to the final plot cave and three others are for those that just like playing the game how dare they of those three minor locations the party could go to one if they want to ask a question to a ghost but only if they have a hair comb they should go to another if they want to talk to indiana jones.
If indiana jones was an introvert that hung out with the undead instead of damsels in distress and they should go to the third one if they want to just grind xp and loot like this is an mmorpg or they really hate orcs if that final statement is true you might need to dobetter diversity and inclusion training for your adventurers going forward of the two important locations one is aruin and the other is a ruin.
I’m starting to notice a pattern in lightning stump the party will find some stick boys and zombies that need to moisturize if they get through those enemies you get to reward them with dying in a tpk to a dragon and it’s growing following a fangirls and by fangirls I mean cultists and cosplay there is a park ranger in the area that can help the party but only if they drive off the dragon so the area can return to its natural state of dead people and things that cause more dead people in the other other ruins castle edition there’s a four-pronged murder noodle eight cooks and a bear that the party will have to deal with but like a mean bear that screeches and has an owl head oh and a king that hides everything of importance in his mattress like a great depression era grandma.
Part 4: WAVE ECHO CAVE
- Wandering monsters
- Keyed encounters
Part four wave echo cave for a place that was collapsed 800 years ago there’s a surprising amount of not so collapsed areas but it is filled with undead so that seems about right if the player characters want to explore the area they will need to get past a flaming soul that can create more flaming skulls though only temporarily a wraith that will not give up his pipe that was definitely just for tobacco use officer a beholder but not really but kind of and a big group of spiders if they get through all of that their reward is one living dwarf and one dead dwarf as well as a bunch of items that could have helped them with that dragon that killed them a few days back.
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